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INI File  |  1998-12-15  |  10.4 KB  |  540 lines

  1. [conlngswAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=57
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=attackb
  11. Movement3=away
  12. Movement4=away2
  13. Movement5=back
  14. Movement6=backJump
  15. Movement7=backJumpDie
  16. Movement8=backJumpEnd
  17. Movement9=backJumpHold
  18. Movement10=crash
  19. Movement11=die
  20. Movement12=dropweapon
  21. Movement13=firedie
  22. Movement14=icedie
  23. Movement15=jump
  24. Movement16=jumpDie
  25. Movement17=jumpEnd
  26. Movement18=jumpHold
  27. Movement19=left
  28. Movement20=magicReact
  29. Movement21=out
  30. Movement22=portal
  31. Movement23=portalx
  32. Movement24=pullunder
  33. Movement25=react
  34. Movement26=reactback
  35. Movement27=right
  36. Movement28=run
  37. Movement29=runJump
  38. Movement30=runJumpDie
  39. Movement31=runJumpHold
  40. Movement32=stop
  41. Movement33=walk
  42. Movement34=waterrun
  43. Movement35=waterwalk
  44. Movement36=attack3
  45. Movement37=badie
  46. Movement38=hero
  47. Movement39=teleportdown
  48. Movement40=teleportup
  49. Movement41=jumprun
  50. Movement42=jumpstop
  51. Movement43=runstopleft
  52. Movement44=runstopright
  53. Movement45=runwaterrun
  54. Movement46=stoprun
  55. Movement47=stoprunstop
  56. Movement48=stopwalk
  57. Movement49=stopwalkstop
  58. Movement50=stopwaterrun
  59. Movement51=stopwaterwalk
  60. Movement52=walkstopleft
  61. Movement53=walkstopright
  62. Movement54=walkwaterwalk
  63. Movement55=waterrunrun
  64. Movement56=waterwalkwalk
  65.  
  66. nRequiredLoops=36
  67. nSpecificLoops=5
  68. nTransitionLoops=16
  69.  
  70. ;Required Animations-------------------------------------------------------
  71. [movement0]
  72. frames0=12
  73. loop=lgs_atak.KQS lgs_atak 0.000000 1.0 0 0
  74. nCue=4
  75. cue0=0.000000 interruptable 1
  76. cue1=0.333333 interruptable 0
  77. cue2=0.416667 playsound Swing.aud
  78. cue3=0.583333 do 
  79. nTransition=0
  80.  
  81. [movement1]
  82. frames1=46
  83. loop=lgs_atk2.KQS lgs_atk2 0.000000 1.0 0 0
  84. nCue=9
  85. cue0=0.369565 footstep
  86. cue1=0.608696 footstep
  87. cue2=0.630435 playsound swing.aud
  88. cue3=0.695652 do 
  89. cue4=0.760870 footstep
  90. cue5=0.847826 footstep
  91. cue6=0.086957 footstep
  92. cue7=0.913043 footstep
  93. cue8=0.130435 footstep
  94. nTransition=0
  95.  
  96. [movement2]
  97. frames2=15
  98. loop=lgs_atkb.KQS lgs_atkb 0.000000 1.0 0 0
  99. nCue=4
  100. cue0=0.000000 interruptable 1
  101. cue1=0.400000 interruptable 0
  102. cue2=0.466667 playsound swing.aud
  103. cue3=0.600000 do 
  104. nTransition=0
  105.  
  106. [movement3]
  107. frames3=16
  108. loop=lgs_shth.KQS lgs_shth 0.000000 1.0 0 0
  109. nCue=2
  110. cue0=0.937500 footstep
  111. cue1=0.562500 playsound sheath.aud
  112. nTransition=0
  113.  
  114. [movement4]
  115. frames4=46
  116. loop=lgsshth2.KQS lgsshth2 0.000000 1.0 0 0
  117. nCue=2
  118. cue0=0.847826 playsound Sheath.aud
  119. cue1=0.978261 footstep
  120. nTransition=0
  121.  
  122. [movement5]
  123. frames5=20
  124. loop=lgs_walk.KQS lgs_walk 0.000000 -1.0 1 1
  125. nCue=2
  126. cue0=0.050000 footstep
  127. cue1=0.500000 footstep
  128. nTransition=0
  129.  
  130. [movement6]
  131. frames6=19
  132. loop=lgsbkjmp.KQS lgsbkjmp 0.000000 1.0 0 0
  133. nCue=2
  134. cue0=0.421053 footstep
  135. cue1=0.473684 footstep
  136. nTransition=0
  137.  
  138. [movement7]
  139. frames7=11
  140. loop=lgsbkdie.KQS lgsbkdie 0.000000 1.0 0 0
  141. nCue=1
  142. cue0=0.000000 playsound jumpdie.aud
  143. nTransition=0
  144.  
  145. [movement8]
  146. frames8=12
  147. loop=lgsbkstp.kqs lgsbkstp 0.000000 1.0 0 0
  148. nCue=2
  149. cue0=0.000000 footstep
  150. cue1=0.083333 footstep
  151. nTransition=0
  152.  
  153. [movement9]
  154. frames9=4
  155. loop=lgsbkhld.kqs lgsbkhld 0.000000 1.0 1 1
  156. nCue=0
  157. nTransition=0
  158.  
  159. [movement10]
  160. frames10=8
  161. loop=lgscrash.KQS lgscrash 0.000000 1.0 0 0
  162. nCue=3
  163. cue0=0.000000 playsound crash.aud
  164. cue1=0.500000 footstep
  165. cue2=0.875000 footstep
  166. nTransition=0
  167.  
  168. [movement11]
  169. frames11=43
  170. loop=lgs_die.KQS lgs_die 0.000000 1.0 0 0
  171. nCue=1
  172. cue0=0.000000 playsound lgs_die.aud
  173. nTransition=0
  174.  
  175. [movement12]
  176. frames12=6
  177. loop=lgs_dtht.KQS lgs_dtht 0.000000 1.0 0 0
  178. nCue=1
  179. cue0=0.000000 playsound c_dropit.aud
  180. nTransition=0
  181.  
  182. [movement13]
  183. frames13=115
  184. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  185. nCue=1
  186. cue0=0.000000 playsound firedie.aud
  187. nTransition=0
  188.  
  189. [movement14]
  190. frames14=42
  191. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  192. nCue=1
  193. cue0=0.000000 playsound c_iced.aud
  194. nTransition=0
  195.  
  196. [movement15]
  197. frames15=21
  198. loop=lgs_jump.KQS lgs_jump 0.000000 1.0 0 0
  199. nCue=2
  200. cue0=0.333333 footstep
  201. cue1=0.380952 footstep
  202. nTransition=0
  203.  
  204. [movement16]
  205. frames16=11
  206. loop=lgs_jdie.KQS lgs_jdie 0.000000 1.0 0 0
  207. nCue=1
  208. cue0=0.000000 playsound jumpdie.aud
  209. nTransition=0
  210.  
  211. [movement17]
  212. frames17=11
  213. loop=lgs_jstp.KQS lgs_jstp 0.000000 1.0 0 0
  214. nCue=2
  215. cue0=0.000000 footstep
  216. cue1=0.090909 footstep
  217. nTransition=0
  218.  
  219. [movement18]
  220. frames18=3
  221. loop=lgs_jhld.KQS lgs_jhld 0.000000 1.0 1 1
  222. nCue=0
  223. nTransition=0
  224.  
  225. [movement19]
  226. frames19=16
  227. loop=lgspvtlt.KQS lgspvtlt 0.000000 1.0 1 1
  228. nCue=2
  229. cue0=0.000000 footstep
  230. cue1=0.500000 footstep
  231. nTransition=0
  232.  
  233. [movement20]
  234. frames20=46
  235. loop=lgswprct.KQS lgswprct 0.000000 1.0 0 0
  236. nCue=5
  237. cue0=0.065217 footstep
  238. cue1=0.760870 footstep
  239. cue2=0.826087 footstep
  240. cue3=0.086957 footstep
  241. cue4=0.108696 playsound magicrct.aud
  242. nTransition=0
  243.  
  244. [movement21]
  245. frames21=16
  246. loop=lgs_draw.KQS lgs_draw 0.000000 1.0 0 0
  247. nCue=2
  248. cue0=0.062500 playsound unsheath.aud
  249. cue1=0.437500 footstep
  250. nTransition=0
  251.  
  252. [movement22]
  253. frames22=21
  254. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  255. nCue=1
  256. cue0=0.000000 playsound Portal.aud
  257. nTransition=0
  258.  
  259. [movement23]
  260. frames23=31
  261. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  262. nCue=4
  263. cue0=0.000000 playsound Portalb.aud
  264. cue1=0.516129 footstep
  265. cue2=0.548387 footstep
  266. cue3=0.935484 footstep
  267. nTransition=0
  268.  
  269. [movement24]
  270. frames24=69
  271. loop=lgs_drdn.KQS lgs_drdn 0.000000 1.0 0 0
  272. nCue=1
  273. cue0=0.000000 playsound Under.aud
  274. nTransition=0
  275.  
  276. [movement25]
  277. frames25=12
  278. loop=lgsreact.KQS lgsreact 0.000000 1.0 0 0
  279. nCue=1
  280. cue0=0.000000 playsound conrouch.aud
  281. nTransition=0
  282.  
  283. [movement26]
  284. frames26=11
  285. loop=lgsrctbk.KQS lgsrctbk 0.000000 1.0 0 0
  286. nCue=3
  287. cue0=0.000000 playsound conrowbk.aud
  288. cue1=0.909091 footstep
  289. cue2=0.636364 footstep
  290. nTransition=0
  291.  
  292. [movement27]
  293. frames27=16
  294. loop=lgspvtrt.KQS lgspvtrt 0.000000 1.0 1 1
  295. nCue=2
  296. cue0=0.000000 footstep
  297. cue1=0.500000 footstep
  298. nTransition=0
  299.  
  300. [movement28]
  301. frames28=15
  302. loop=lgs_run.KQS lgs_run 0.000000 1.0 1 1
  303. nCue=2
  304. cue0=0.000000 footstep
  305. cue1=0.533333 footstep
  306. nTransition=4
  307. transition0=0.800000 waterrun 0.473684 runwaterrun
  308. ;toFrames0=19
  309. transition1=0.800000 stop 0.000000 stoprunstop
  310. ;toFrames1=31
  311. transition2=0.866667 stop 0.000000 runstopright
  312. ;toFrames2=31
  313. transition3=0.400000 stop 0.000000 runstopleft
  314. ;toFrames3=31
  315.  
  316. [movement29]
  317. frames29=20
  318. loop=lgsrjump.KQS lgsrjump 0.000000 1.0 0 0
  319. nCue=2
  320. cue0=0.000000 footstep
  321. cue1=0.150000 footstep
  322. nTransition=0
  323.  
  324. [movement30]
  325. frames30=11
  326. loop=lgsrjdie.KQS lgsrjdie 0.000000 1.0 0 0
  327. nCue=1
  328. cue0=0.000000 playsound jumpdie.aud
  329. nTransition=0
  330.  
  331. [movement31]
  332. frames31=3
  333. loop=lgsrjhld.KQS lgsrjhld 0.000000 1.0 1 1
  334. nCue=0
  335. nTransition=2
  336. transition0=-1 run 0.000000 jumprun
  337. ;toFrames0=15
  338. transition1=-1 stop 0.000000 jumpstop
  339. ;toFrames1=31
  340.  
  341. [movement32]
  342. frames32=31
  343. loop=lgs_stop.KQS lgs_stop 0.000000 1.0 1 1
  344. nCue=0
  345. nTransition=4
  346. transition0=-1 run 0.733333 stoprun
  347. ;toFrames0=15
  348. transition1=-1 walk 0.500000 stopwalk
  349. ;toFrames1=20
  350. transition2=-1 waterrun 0.315789 stopwaterrun
  351. ;toFrames2=19
  352. transition3=-1 waterwalk 0.875000 stopwaterwalk
  353. ;toFrames3=24
  354.  
  355. [movement33]
  356. frames33=20
  357. loop=lgs_walk.KQS lgs_walk 0.000000 1.0 1 1
  358. nCue=2
  359. cue0=0.050000 footstep
  360. cue1=0.500000 footstep
  361. nTransition=4
  362. transition0=0.500000 stop 0.000000 stopwalkstop
  363. ;toFrames0=31
  364. transition1=0.850000 stop 0.000000 walkstopleft
  365. ;toFrames1=31
  366. transition2=0.250000 stop 0.000000 walkstopright
  367. ;toFrames2=31
  368. transition3=0.250000 waterwalk 0.125000 walkwaterwalk
  369. ;toFrames3=24
  370.  
  371. [movement34]
  372. frames34=19
  373. loop=lgsswrun.KQS lgsswrun 0.000000 1.0 1 1
  374. nCue=2
  375. cue0=0.000000 footstep
  376. cue1=0.526316 footstep
  377. nTransition=1
  378. transition0=0.263158 run 0.933333 waterrunrun
  379. ;toFrames0=15
  380.  
  381. [movement35]
  382. frames35=24
  383. loop=lgsswwlk.KQS lgsswwlk 0.000000 1.0 1 1
  384. nCue=2
  385. cue0=0.000000 footstep
  386. cue1=0.500000 footstep
  387. nTransition=1
  388. transition0=0.875000 walk 0.500000 waterwalkwalk
  389. ;toFrames0=20
  390.  
  391. ;Specific Animations-------------------------------------------------------
  392. [movement36]
  393. frames36=104
  394. loop=hma_lgs.KQS hma_lgs 0.000000 1.0 0 0
  395. nCue=0
  396. nTransition=0
  397.  
  398. [movement37]
  399. frames37=201
  400. loop=lgsbadie.KQS lgsbadie 0.000000 1.0 0 0
  401. nCue=0
  402. nTransition=0
  403.  
  404. [movement38]
  405. frames38=71
  406. loop=lgsims11.KQS lgsims11 0.000000 1.0 0 0
  407. nCue=0
  408. nTransition=0
  409.  
  410. [movement39]
  411. frames39=21
  412. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  413. nCue=1
  414. cue0=0.000000 playsound poofdown.aud
  415. nTransition=0
  416.  
  417. [movement40]
  418. frames40=22
  419. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  420. nCue=3
  421. cue0=0.000000 playsound poofup.aud
  422. cue1=0.727273 footstep
  423. cue2=0.772727 footstep
  424. nTransition=0
  425.  
  426. ;Transition Animations-----------------------------------------------------
  427. [movement41]
  428. frames41=4
  429. loop=lgsjmprn.KQS lgsjmprn 0.000000 1.0 0 0
  430. nCue=1
  431. cue0=0.750000 footstep
  432. nTransition=0
  433.  
  434. [movement42]
  435. frames42=16
  436. loop=lgsjmpst.KQS lgsjmpst 0.000000 1.0 0 0
  437. nCue=3
  438. cue0=0.812500 footstep
  439. cue1=0.187500 footstep
  440. cue2=0.500000 footstep
  441. nTransition=0
  442.  
  443. [movement43]
  444. frames43=8
  445. loop=lgsrstpl.KQS lgsrstpl 0.000000 1.0 0 0
  446. nCue=2
  447. cue0=0.125000 footstep
  448. cue1=0.375000 footstep
  449. nTransition=0
  450.  
  451. [movement44]
  452. frames44=7
  453. loop=lgsrstpr.KQS lgsrstpr 0.000000 1.0 0 0
  454. nCue=2
  455. cue0=0.142857 footstep
  456. cue1=0.857143 footstep
  457. nTransition=0
  458.  
  459. [movement45]
  460. frames45=5
  461. loop=lgsrunsr.KQS lgsrunsr 0.000000 1.0 0 0
  462. nCue=0
  463. nTransition=0
  464.  
  465. [movement46]
  466. frames46=8
  467. loop=lgsstprn.KQS lgsstprn 0.000000 1.0 0 0
  468. nCue=0
  469. nTransition=0
  470.  
  471. [movement47]
  472. frames47=9
  473. loop=lgsstrst.KQS lgsstrst 0.000000 1.0 0 0
  474. nCue=2
  475. cue0=0.111111 footstep
  476. cue1=0.555556 footstep
  477. nTransition=0
  478.  
  479. [movement48]
  480. frames48=10
  481. loop=lgsstpwk.KQS lgsstpwk 0.000000 1.0 0 0
  482. nCue=0
  483. nTransition=0
  484.  
  485. [movement49]
  486. frames49=11
  487. loop=lgsstwst.KQS lgsstwst 0.000000 1.0 0 0
  488. nCue=1
  489. cue0=0.818182 footstep
  490. nTransition=0
  491.  
  492. [movement50]
  493. frames50=6
  494. loop=lgsstpsr.KQS lgsstpsr 0.000000 1.0 0 0
  495. nCue=1
  496. cue0=0.000000 footstep
  497. nTransition=0
  498.  
  499. [movement51]
  500. frames51=9
  501. loop=lgsstpsw.KQS lgsstpsw 0.000000 1.0 0 0
  502. nCue=1
  503. cue0=0.222222 footstep
  504. nTransition=0
  505.  
  506. [movement52]
  507. frames52=7
  508. loop=lgswstpl.KQS lgswstpl 0.000000 1.0 0 0
  509. nCue=2
  510. cue0=0.428571 footstep
  511. cue1=0.857143 footstep
  512. nTransition=0
  513.  
  514. [movement53]
  515. frames53=10
  516. loop=lgswstpr.KQS lgswstpr 0.000000 1.0 0 0
  517. nCue=2
  518. cue0=0.300000 footstep
  519. cue1=0.900000 footstep
  520. nTransition=0
  521.  
  522. [movement54]
  523. frames54=6
  524. loop=lgs_wksw.KQS lgs_wksw 0.000000 1.0 0 0
  525. nCue=0
  526. nTransition=0
  527.  
  528. [movement55]
  529. frames55=5
  530. loop=lgssrrun.KQS lgssrrun 0.000000 1.0 0 0
  531. nCue=0
  532. nTransition=0
  533.  
  534. [movement56]
  535. frames56=6
  536. loop=lgs_swwk.KQS lgs_swwk 0.000000 1.0 0 0
  537. nCue=0
  538. nTransition=0
  539.  
  540.